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Type 6 photon torpedo

USS Voyager firing a photon torpedo

Voyager firing photon torpedoes

Type 6 photon torpedo specs

Specifications

The type 6 photon torpedo was a type of photon torpedo used by Intrepid -class starships . The USS Protostar was also equipped with this type of torpedo. ( PRO : " Lost and Found ")

The specs for this type of photon torpedo were as followed:

  • Body: 210 cm long and 76 × 45 cm across
  • Weight: 247.5 kilos when not loaded
  • Warhead: maximum of 1.5 kilos of antimatter
  • Mid-range yield: 3,500,000 kilometers
  • Blast zone: 300 kilometers
  • Guidance system enabled
  • Speed up to vmax = vl + (0.75 vl / c )

The text for the technical specifications on the weapon was taken from the Star Trek: The Next Generation Technical Manual [ page number? • edit ] reference book.

The warhead's yield is the TNT equivalent of 64.5 Megatons.

In 2370 , B'Elanna Torres programmed the Cardassian ATR-4107 shields to adjust to all known weapons, including those used by Starfleet . When she last accessed the missile on stardate 47582, the USS Voyager , which was equipped with this type of torpedo, was not in service.

In 2372 , Voyager attempted to disable the missile's drive systems with torpedoes. As the torpedoes approached the missile, it scanned the weapons and adapted its shields. The torpedoes exploded harmlessly against the shields and the missile was undamaged. ( VOY : " Dreadnought ")

In 2375 , Ensign Harry Kim suggested beaming one of Voyager 's type-6 photon torpedoes over to an attacking Borg probe as they remodulated their shields in attempt to disable the vessel. Since the torpedo detonated near the power matrix , it instead caused the destruction of the Borg ship. ( VOY : " Dark Frontier ")

A type-6 photon torpedo from Voyager was on display at the Museum of Kyrian Heritage in 3074 . ( VOY : " Living Witness ")

See also [ ]

  • Class 6 warhead
  • Class 9 torpedo
  • Class 10 photon torpedo
  • 1 USS Enterprise (NCC-1701-G)
  • 3 Daniels (Crewman)

Ex Astris Scientia

Voyager Inconsistencies

Limited Supply Problems Other Problems The Nonsense of "Threshold" Star Trek Voyager Gothic

Limited Supply Problems

Voyager used to be the only Federation ship in the Delta Quadrant. This original premise was maintained through seven years. Alas, the authors were not consequential in taking into account the resulting limitations. New shuttles kept popping up as if the next starbase was around the corner, not to mention that the ship, despite all the power outages and the frequent skirmishes, was always in perfect shape (the real-world reason being that this allowed to use stock footage any time).

The development of the crew complement is investigated on a separate page.

Number of shuttlecraft

It may be due to a lack of better ideas why Voyager writers frequently had shuttles get into electromagnetic turbulences and crash on planets. Such an accident is no problem for starships that can simply be resupplied in a nearby starbase, but it is for Voyager. The official Star Trek Voyager Technical Guide V1.0 , intended as guidelines for writers (sub-title: "Yes, but which button do I push to fire the phasers?" ), curiously states that "Voyager normally carries two[!] standard shuttlecraft, four of the smaller shuttlepods, and four EVA workpods" . We have never seen any shuttlepods or workpods. The two lonely shuttlecraft were obviously both supposed to be of Type 6, since this one is depicted in the booklet. In any case a complement of two shuttlecraft was extremely short-sighted.

voyager photon torpedoes

In strong contrast to what the booklet told the authors, lots of standard shuttles of no less than three different types, namely Type 6, Type 8 and Type 9 (the latter is designated as Type 12 in the Star Trek Fact Files and as Class 2 since the 5th season) were actually seen, and Voyager has probably lost as many as seventeen of them in the course of seven years:

Note that apparently minor damages with a few sparks and a bit of a fire inside the cabin are not included. It is evident that such a shuttle consumption is only possible if plenty of spare parts for repairing and assembling shuttles are available. We could imagine that most of the components of a shuttle are relatively simple, and can therefore be replicated. Still, very complex parts like the computer system, which employs quantum level computation, and the warp core would have to be stored. If the crew can build the highly advanced Delta Flyer from scratch, building new standard shuttles from existing plans and materials shouldn't be such a big issue anyway.

How many shuttles did Voyager really have at the beginning and how many were built afterwards? The aft section of an Intrepid-class vessel does not seem to be large enough to hold more than eight Starfleet shuttlecraft, and Neelix's ship, which seems to be somewhat larger, has to be stored somewhere as well. Fitting the Delta Flyer into the shuttlebay is still another problem (see also below ). In an optimistic estimation, we can assume that there were eight shuttles aboard when Voyager left for the Badlands. Since Voyager's complement consists of as many as three different shuttlecraft types, it is a good guess is that there were two shuttles of Type 6, three of Type 8 and three of Type 9. This means that at least seven new shuttles of different types must have been built from stored spare parts. Given Chakotay's incredibly funny statement of a "full complement of shuttles" in "Alice", all fifteen shuttles that were destroyed at the time must have been replaced, unless he counts the Delta Flyer as an equivalent of four or more shuttles.

Number of photon torpedoes

The original complement must have been 40, two of which were used to destroy the Caretaker Array, armed with tricobalt warheads. This leaves the 38 torpedoes that Tuvok counts in "The Cloud". He states that they can't be replaced. Nevertheless, the number of torpedoes used in the following exceeds 38 by far, even if we take into account only those which were seen or explicitly mentioned as being fired. The resulting lower limit is 93 torpedoes. Here is the complete list:

A possible explanation is that the crew has found a way to replicate the at least 53 extra torpedoes, which must have happened at least twice, some time prior to "Scorpion I/II" and some time prior to "Dark Frontier". Considering that a torpedo should be much less complex than a shuttle, let alone the Delta Flyer, this is a reasonable assumption if we accept the shuttle statistics. The only problem is Tuvok's premature pessimism about not being able to replace them.

voyager photon torpedoes

Holodeck vs. replicator energy

During the first two seasons of the series, Voyager suffers from a permanent shortage of energy, which requires to ration replicator meals and obviously serves to justify the necessity of Neelix's kitchen. However, the holodeck seems to be in use the whole time, although this amusement arguably consumes much more energy than a small replicated meal, irrespective of the fact that most of the holomatter is usually recycled to energy. Moreover, the outside views show that almost all windows of Voyager are lighted, whereas most of the windows of the Enterprise-D were dark. Furthermore, all 15 decks have full life support. If I were a crew member, I would rather forgo additional luxury than my favorite food. The replicator rations are not mentioned any more in the third and forth seasons, while the crew are still enduring (or meanwhile enjoying) Neelix's cooking.

The usual explanation for the permanent operation of the holodecks is that they have an independent power source, as it was established in a few episodes and explicitly shown in "Night" were the hologrid was "frozen" when the computer failed. Seven said: "Independent subsystems are operational: environmental controls, holodecks." Anyway, what else should the allegedly independent holodeck power source be than a fusion or even a matter/antimatter reactor? What could be so special about them that they wouldn't be able to supply other systems too? Is there nothing like a simple "transformer" that could convert the plasma energy levels (i.e. the voltages) if they are different on the holodeck? Even if they are incompatible, the basic fuel (anti-)deuterium would be the same for all systems on the ship. So here is no reason to believe that if all other energy is gone, the holodeck can't serve as a spare power source. Much less is there a reason that fuel would be available for the holodecks, but not for the replicators.

Other Problems

The delta flyer.

The construction of the Delta Flyer within a few days, as seen in "Extreme Risk" , is a similar miracle as the transwarp shuttle in "Threshold" (see below ). Moreover, we need to wonder why it has taken four years until Janeway realizes that a larger auxiliary craft could serve Voyager much better than the small, slow and fragile standard shuttles that are frequently shot down or lost in magnetic storms. So if they could build the Delta Flyer in no time, why didn't they do it much earlier? Another problem is how the Delta Flyer is supposed to fit into the shuttlebay. Read about the Size of the Delta Flyer .

The aeroshuttle

"The bottom of the Primary Hull or saucer holds a single aerodynamic shuttle capable of atmospheric travel as well as interplanetary flight at speeds up to Warp 3. The AeroWing can carry various combinations of crew and cargo; the usual flight complement numbers four crewmembers." This is what the Star Trek Voyager Technical Guide V1.0 says about Voyager's version of the captain's yacht. The AeroWing, now called "aeroshuttle" was never mentioned, let alone shown on screen, though. Star Trek: The Magazine depicts details of Voyager's saucer bottom, showing the aeroshuttle. It is obviously intended to be a runabout-sized shuttle with its own maneuvering thrusters. So why was the aeroshuttle never used in six years, although it would have been an option so many times, considering situations in which a standard shuttle would have been too small or too weak? There are four theories:

1. The aeroshuttle was badly damaged at the very beginning of the show. I think this statement is hard to maintain, since everything was always repairable on Voyager, and building the completely new Delta Flyer seems more difficult. Even if the aeroshuttle were actually damaged beyond repair, it should have been mentioned at least at the time when it happened and several more times, something like "too bad we don't have the aeroshuttle". 2. They actually didn't need the aeroshuttle, or they wanted to preserve it. I don't think there is any reason to believe that, since Janeway didn't do anything to avoid dangerous situations in six years, so why should she be concerned about this auxiliary vessel? It is especially valuable? If so, why didn't they use this supershuttle at least for safe missions, or is it merely for decorational purposes? I think we may safely discard this idea. 3. The aeroshuttle actually doesn't exist. The shape on the bottom of the saucer is something else that accidentally resembles something like an independent shuttle or captain's yacht. This is actually the best excuse for not using or only mentioning the aeroshuttle. On the other hand, the Enterprise-D captain's yacht was not mentioned in seven years of TNG either although it definitely exists. Yet, the latter was only an unarmed oversized sublight shuttle supposed to ferry important diplomats. 4. The aeroshuttle does exist, but it wasn't aboard when Voyager left for the Badlands. The structure on the saucer underside is a hatch or some sort of cover that will be removed once the actual craft will be installed. But why would this cover have something that definitely looks like maneuvering thrusters?

Now that the aeroshuttle hasn't been resurrected even in season 7 (although there were plans), we can either say that it never existed, or it was just not installed when Voyager went on the short trip to the Badlands. Since we can't simply deny the shuttle-like structure on the saucer bottom, I like the suggestion that there was just a placeholder for the aeroshuttle or that the craft was not yet finished at the time of "Caretaker".

voyager photon torpedoes

The escape pods

In VOY: "Workforce" the crew leaves the ship using the escape pods and are captured and turned into workers, save Kim, Chakotay, the Doctor, and eventually Torres is returned. During an attempt to save the rest of the crew, Kim asks Torres: "How many escape pods do we have left?" She replies "5" , and Kim says "eject 3 of them." The pods are captured by alien vessels, leaving Voyager with just 2 of originally 36 pods. The crew is rescued via transporters and it is safe to say the escape pods are not recovered. Considering that the crew assembled spare photon torpedoes and shuttles all the time and constructed two Delta Flyers, building 34 new escape pods does not seem to be a big deal. Still it is a stretch. Well, unless the pods are actually never replaced. We can't tell whether there are pods underneath the hatches or not.

The Maquis ship

The most important specifications of Chakotay's Maquis ship are uncertain, including its class, size and even its name. When Chakotay, Torres or other Maquis crew members talk about their time on this ship, we would normally expect them to call it by its name, but that never happens. The name "Zola" stated in the Fact Files never made it to the screen. The latest information on the class name comes from Star Trek: The Magazine . An article tells us of a desktop model of Chakotay's Maquis ship, as well as several displays of the ship where it is a Ju'day-class ship named "Val Jean". This can also be seen on a screen in "Repression". On websites the Maquis ship is sometimes classified as Peregrine courier. However, the Peregrine courier or fighter is more likely a considerably smaller vessel shown e.g. in DS9: "The Maquis" and also employed to distract the Cardassian fleet in DS9: "Sacrifice of Angels". Chakotay's ship (here named "Liberty") is classified as Antares class in the novel Pathways . There is a lot of confusion about this class name, which the authors are obviously too fond of. In any case this is only one of several theories.

voyager photon torpedoes

A diagram of the ship is depicted in the Star Trek Fact Files . The windows in the bridge section cannot be used as a reference, since they were not visible in "The Caretaker". The size of the bridge set, which seems to be only 5m wide, points to a very small ship of only 30m length. This complies with the size of the preliminary raider built for TNG: "Preemptive Strike" where there was a cockpit window instead of the bridge.

If on Voyager, as mentioned in "Repression", "almost a quarter of the crew is Maquis" , the minimum number of original crew members on Chakotay's ship would be 37, assuming that no one died during the transition to the Delta Quadrant. Three decks may be distinguished, but there are no windows or other details to confirm this. For a crew of 37, an overall length of 60m (for 3 decks with a height of 3m each) appears to be the minimum possible value, but only if there are no real quarters.

A half-way reasonable explanation for the big crew, considering that the small size of the ship is well established, is that the normal crew complement is significantly lower, at most around a dozen. The raider may have been manned with 37 or more Maquis because they were going to hijack a Cardassian ship, possibly a freighter, when the Galor-class cruiser foiled their plan and the Maquis had to seek refuge in the Badlands.

The warp nacelles

Voyager is the first ship to have foldable nacelles and pylons, at least the first one we know of. "Because Voyager employs a new folding wing-and-nacelle configuration, warp fields may no longer have a negative impact on habitable worlds, as established in TNG." This sentence from the Star Trek Voyager Technical Guide V1.0 is actually the only hint that the folding pylons may prevent the subspace damage of TNG: "Force of Nature". It was never mentioned on screen.

Another theory is that the efficiency of the warp field can be increased if it is continually tilted as the speed rises, in a similar fashion as on the F-111 and other aircraft with variable wing positions. However, the existing shots of Voyager in space don't make any sense, since only two angles of the nacelle pylons can be observed: 0° (horizontal) for impulse flight, and about 35° as soon as the ship goes to warp, remaining constant irrespective of the speed. While it makes sense for an aircraft to have just two wing positions for slow and for fast hypersonic flight, Voyager's warp drive is offline at impulse anyway, hence not requiring any specific nacelle position. It is not evident why the nacelles are folded up at all every time the ship goes to warp, and why they are not just fixed in the warp position.

Two warp cores?

Voyager's MSD clearly shows two warp cores (more precisely, two complete matter/antimatter reaction assemblies), one just behind the deflector dish, and one close to the kink of the hull undercut. Obviously one of them, the one we see in main engineering, is active all the time, while the other one must be a backup. Actually, the aft core is the main core, as we could clearly see in VOY: "Day of Honor" where it had to be ejected. The problem is that it was made a big deal in this episode (and again in "Renaissance Man") that this seemingly only warp core was essential and that the ship could not go to warp without it. But why didn't they just use the second warp core? After all, that is exactly what it was intended for. It is obvious that the second core may not be activated where it is stored but needs to be transferred to main engineering and connected again. But why would this be so much harder to accomplish with the backup core than with the main core that, in both episodes, Janeway doesn't even try it but rather sends shuttles against heavily armed ships to retrieve it?

Rick Sternbach, the ship's designer, once suggested that the second core was not supposed to act as a backup on stand-by, but that it would merely serve as a set of spare parts. Anyway, why would the ship carry only partial builds where it could have a complete core, and where the MSD shows something that looks like a complete core? It even makes less sense if we consider that usually Voyager would have been under way in the Alpha Quadrant. If the installation of the backup core were really that difficult and time-consuming, a repair ship or tug may have arrived to assist much sooner, so why have a spare core at all? Maybe the second core was irreparably damaged and even abandoned some time before "Day of Honor". Another possible explanation is that parts from the spare core that could not be replicated were already in use in the main core. Or, although this would be a stretch, perhaps the second warp core is designed to supply just the holodecks (see Holodeck vs. replicator energy above)?

voyager photon torpedoes

Transwarp coils

In VOY: "Dark Frontier" the crew trains to raid an active Borg cube to steal a transwarp coil, an extremely dangerous mission for a chance to get home much sooner. However, in "Unity" and "Collective" the crew has access to functional yet unoccupied cubes and yet don't bother to take a transwarp coil from either? In both episodes, although damaged, the cubes are still largely intact and no mention is made about the coils, functional or otherwise. We may explain the missed opportunity in "Unity", assuming that the crew may not yet have sufficient knowledge of Borg technology or of how to integrate it. At latest in "Collective", however, it is just stupid not to salvage the component.

The Beta Quadrant taboo

Following the flight path of Voyager, it is easy to notice that the Delta Quadrant is not directly adjacent to the beloved Alpha Quadrant, but that there is still the Beta Quadrant in between. After a journey of more than six years and some fast leaps (like 10,000ly with slipstream in "Timeless" and 20,000ly with the transwarp coil in "Dark Frontier"), Voyager should have crossed the border to the Beta Quadrant at latest by the sixth season - which is easy to reckon if we just subtract all the long and short leaps from the initial distance of 75,000ly. Nevertheless, the authors still kept the ship in the Delta Quadrant. The real-world reason was as obvious as it is silly: The people in charge thought they would confuse occasional viewers with too much galactic geography. Anyway, for a certain time it was still credible that Voyager was still in the Delta Quadrant, considering that some detours were necessary to avoid the Borg or large anomalies.

Still, it is unacceptable that the Beta Quadrant was mentioned only three times(!) in seven years, and only once as being on the route to the Alpha Quadrant. This is even worse considering that the Beta Quadrant as the home of Klingons and Romulans and a part of the Federation ought to play an important role. Even in VOY: "Message in a Bottle", where the Prometheus was hijacked by Romulans and was about to enter their territory, the dialogues all said "Alpha Quadrant" instead of "Beta Quadrant". The quadrant wasn't treated much better in DS9 either, for the galactic powers only struggled for the control of the "Alpha Quadrant" as if the Klingons and Romulans forgot where they came from. I wonder why the wonderful concept of four quadrants was first systematically introduced, only to be effectively discarded later.

The Nonsense of "Threshold"

voyager photon torpedoes

Simulate the impossible?

The episode begins with Tom, B'Elanna and Harry simulating the Warp 10 flight. How is this possible? You can't simulate something that you deem impossible, and for which you have no equations and models that could describe a physical reality.

Transwarp hobbyists

Millions of engineers in the Federation have been working in vain on the development of transwarp technology for at least a century. Yet, a small team of three, on a starship with limited resources that has gone astray in the Delta Quadrant and is frequently attacked, succeeds in doing exactly this in their spare time. They work out a theory, design and build a prototype in a matter of one month. Yes, and I am sure in the 21st century the first nuclear fusion reactor will be built by the crew of a submarine while on an extended underwater mission. Well, Tom mentions something that serves to justify why the transwarp drive is being built right here and now: "We discovered a new form of dilithium in the asteroid field we surveyed last month. It remains stable at a much higher warp frequency." However, it is nothing more than a myth (unfortunately a recurring one on Voyager) that it only needs enough power to achieve previously impossible speeds with the same basic hardware, like you could break the sound barrier with a VW Beetle if only you had the right fuel.

Infinite speed - awfully fast

All official publications and even the episode itself unmistakably state that Warp 10 equals infinite speed and that, in one interpretation, "it means that you would occupy every point in the universe simultaneously" . Any infinite figure is merely hypothetical and may be dealt with in a mathematical equation, but never as a measurable physical quantity. Infinite speed is definitely impossible to achieve - even for Q. The dialogues in "Threshold" confirm it's impossible, still Tom achieves the impossible. One could object that Tom does not go to infinite speed, but just beyond the measuring limit. Yet, Tom states he has reached Warp 10, which we can expect to be backed by a measurement. Starfleet must be very accurate here, because there is a considerable (infinite!) difference between Warp 9.99999999 and Warp 10. Tom's "speedometer" may exceed its range of, let's say Warp 9.9999, but it would never say "Warp 10" or "infinite speed". It is also paradoxical how Tom, B'Elanna and Harry first explain to Neelix that Warp 10 is impossible, only to say they try it nonetheless, only to announce that Tom actually did reach Warp 10, only to wonder why he is gone from the sensors. This all doesn't fit together at all.

Fasten your seatbelts

If we nevertheless examine what would be necessary to reach Warp 10 in finite time, the acceleration would have to be infinite as well (with warp drive just as with any real technology). Infinite acceleration requires an infinite engine power output and, moreover, an infinitely strong IDF to keep the shuttle and passengers in one piece.

The barrier - even more than infinite

The "barrier" or "threshold" is mentioned in the episode title as well as in several dialogues. If Warp 10 means infinite speed, there is no such thing as a barrier or threshold to be broken. What could be more than infinite? A possible explanation: Since infinite speed is supposed to be achieved in finite time, there could be some kind of barrier indeed - namely the barrier where transwarp instead of normal warp becomes active. Beyond this barrier the acceleration could be much higher, yet not infinite. Anyway, from the dialogues we get the impression that the barrier is supposed to be exactly at Warp 10, and that "transwarp" in this case does not refer to the propulsion system but equals the velocity of Warp 10.

Where do you want to go today?

It is a nice thought experiment but a useless assumption put forward in reference works that a vessel moving at infinite speed would occupy all points in the universe simultaneously. Actually, it would just occupy all points along its trajectory at the time of reaching infinite speed, which has to be a straight line, for an infinitely short time. The trouble is that a straight line may get the shuttle back from where it started but probably not across the universe in all directions. The author, Michael DeLuca, or the script writer, Brannon Braga, obviously thought that the pilot of the Warp 10 shuttle would be able to travel to any desired point or return exactly to his starting point. But if the speed is actually infinite or at least high enough to overload the navigational sensors (dramatic blue shift), Tom can reach a certain region of space only by pure chance - a chance that is virtually zero. Tom, however, returns to a region of spece close to Voyager even twice after a Warp 10 flight. And aside from that, if he's everywhere at once, isn't that absolutely equivalent to being nowhere at all?

Don't forget your camera

Tom also brings lots of sensor data with him. The faster he goes, however, the more will the incoming light and any other form of waves be shifted to smaller wavelengths and also its intensity will increase, until harsh x-rays will finally burn the sensors as well as the rest of the shuttle along with Tom. We have to forgive Trek in general because, using real physics, this would already happen when approaching the speed of light. But warp physics are different, and somehow all inbound light is transformed to something visible and harmless during a warp flight. Unless this flight is infinitely fast. At infinite speed, the radiation intensity would be infinite and require an infinitely strong shielding. Here we go again. Even if he and his equipment survived at a still finite speed, the shuttle sensors wouldn't have been able to record anything but extremely intense x-rays. Or actually an absolutely homogenous omnidirectional finite radiation, owing to his being everywhere at once? It is mind-boggling but what is safe to say is that there is no chance that he could take any pictures of his flight. Tom, however, claims that he could even see what's happening on Voyager while he was at Warp 10. If this were true, his eyes and brain would have been able to isolate either a specific tiny portion from an infinitely big amount of visual impressions during the flight, or an infinitely small portion of a huge amount of impressions...

We're evolving to newts

Tom and later Janeway are said to have "evolved" to newt-like creatures crawling on the floor. Apart from the fact that such a creature can hardly be a species more advanced than a human being, evolution is a process that takes place over thousands, if not millions of generations, through mutation and selection. There can be no evolution within the same generation. It is much rather a random process under certain constraints than a program in our genes. Moreover, the result is always an adaptation to current environmental conditions. So even if Tom somehow evolved all alone, that would tell us that a newt is the optimum lifeform for a Warp 10 traveler. ;-)

Breathe or die

Why is Tom temporarily not able to breathe normal air during his metamorphosis, but only the strange poisonous gas? Why does he become allergic to water? This can hardly be a phase of his alleged evolution, since in nature there wouldn't be a well-equipped sickbay to support this.

Genetic magic

Agreed, we know similar procedures from TNG: "Identity Crisis", TNG: "Rascals", TNG: "Genesis" and VOY: "Faces". However, while the Doctor already had a hard time to restore Tom when he was only slightly mutated just after his Warp 10 flight, it is even more incredible that he succeeded to restore Tom and Janeway after virtually nothing of their DNA is left.

Anti-matter-dote

In order to restore Paris, the Doctor has a fabulous idea - how about feeding antiprotons from the warp nacelles into his damaged cells? Antimatter has been used for all sorts of barely credible purposes in Star Trek before. But dear Doctor, please keep it off your patients, unless you want them to act as a spare warp core or a photon torpedo!

Star Trek Voyager Gothic by quasi-normalcy @Tumblr

  • You've been on this tiny ship in the Delta Quadrant beyond any hope of recrew or resupply for over a year, but you keep seeing ensigns you don't recognise. Everyone tells you that they've always been here.
  • You go down to Engineering looking for Lt. Carey. B'Elanna tells you that he's just stepped out. He's been "just stepped out" for days.
  • A shuttle crashes on a desert planet. You speak with Chakotay about the possibility of trading for some new shuttles, but he looks at you funny and says "but we already have a full complement of shuttles" .
  • You run to the shuttlebay and inspect them personally. There is a full complement of shuttles. And none of them even have a scratch.
  • The next week, a shuttle is torn to pieces in a plasma storm. You're not even surprised when you find intact it in the shuttlebay an hour later.
  • You stop mentioning shuttles.
  • The ship has an encounter with some Kazon, but manages to get away. Their ships are primitive and slow and you shouldn't run into them again.
  • Two weeks later, you meet the same Kazon, now somehow in front of you. You begin to suspect that you're driving in circles.
  • You go to Engineering looking for Lt. Carey. You haven't seen him in two years. He's "not there right now, but should be back in a minute" .
  • Janeway and Paris travel at Warp 10 and turn into salamanders. You're *sure* that it happened. You *remember* it happening! But no one brings it up. When you ask Tom about it, he doesn't even register the question.
  • You scream "BUT YOU WERE A SALAMANDER!" into his ear. He doesn't even hear you.
  • You see another Ensign you don't recognise. You finally just ask the computer for the crew complement of Voyager. You are told that the answer is: 121.
  • A month later, the Hirogen conquer the ship, spend weeks brainwashing and surgically altering the crew into believing that they are actually characters in holographic simulations, and then hunt them for sport. This culminates in a pitched battle between the crew and the Hirogen in which the ship is utterly wrecked and dozens of people are killed.
  • Afterwards, you ask the computer for the ship's crew complement. You are told that the answer is: 147.
  • The next day, you wake up and find Voyager restored to its original state.
  • You make a discreet inquiry about Lt. Carey. Now everyone acts like he's dead but can't tell you precisely when or how.
  • The Captain takes you aside one day and specifically instructs you not to mention Ensign Jetal to the Doctor. She says that she knows that this will be difficult, given how close we all were to her (and you in particular), but that for the greater good of the crew, you need to act like Ensign Jetal never existed. You solemnly nod your head and consent, and she gives you a comradely pat on the shoulder and leaves the room.
  • You have absolutely no idea who Ensign Jetal is.
  • Voyager absorbs the remaining crew of the USS Equinox. Well at least you'll finally have an explanation for the new crew you see around the ship! You never see any of them ever again.
  • You've now travelled almost 40,000 light years towards home. You check the star charts; somehow, you're still in the Delta Quadrant. You begin to wonder if the Beta Quadrant even exists.
  • The Delta Flyer is destroyed by Borg torpedoes. You don't even bother to check the shuttlebay for it, you just instinctively know that it will be back.
  • A few months later, the Captain gives you the sad news: Lt. Carey is dead.
  • You finally make it back to the Alpha Quadrant, say your tearful farewells, and receive a handshake and a promotion from Admiral Paris. As one last thought before leaving Voyager forever, you pay a visit to the shuttlebay. You find it utterly empty, except for one lowly crewman with a mop and pail, swabbing the deck. "I...guess that Starfleet must have already cleared out the remaining shuttles?" You say uncertainly, your voice echoing in the cavernous, empty room. The crewman breaks off his mopping and looks at you like you've lost your mind and says: "Voyager never had any shuttles."

Source: quasi-normalcy @Tumblr

Voyager's Crew Complement - casualties, crew count over time, crew appearances and names, other issues

Voyager Episodes index

Federation Shuttlecraft - and other small auxiliary vehicles

Size of the Delta Flyer - or: how to fit a 21m shuttle into a 14m shuttlebay

Warp Propulsion - 6 Warp Speed Measurement

Thanks to Christian for the facts about the "Beta Curse", to Andrew Jackson for the quote from "Night", to Timwi for suggesting that the second warp core feeds the holodecks, to Ter Loki for suggestions about variable warp geometry, to Stefan for annotations about the aeroshuttle, to Tim for a suggestion about the Maquis crew, to nixonshead for a remark about Doppler shift, to Dominic for a correction about evolution, to Ambassador for a quote from "Threshold", to Claudio Puviani for a note about "infinite speed" and to Waid for bringing up the transwarp coil and the lifeboat issues.

voyager photon torpedoes

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Last modified: 20 Sep 2023

voyager photon torpedoes

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The Difference Between Star Trek's Photon Torpedos And Quantum Torpedos, In Plain English

Star Trek: The Next Generation pew pew

The U.S.S. Enterprise is, as any good Trekkie could tell you, a vessel of research, diplomacy, and exploration. Whichever "Star Trek" series you prefer, each Enterprise is going to be equipped with state-of-the-art computer systems, high-powered engines that allow it to travel many, many times the speed of light, and no end of medical facilities, research labs, schools, diplomatic quarters, arboretums, bowling alleys, and at least one tavern. 

And, because there are unknown hostilities out in the cosmos, Starfleet vessels are also equipped with high-powered weapons. In a battle scenario, the Enterprise is usually seen firing phasers — a beam-like energy weapon — as well as physical photon torpedoes. While on board, photon torpedoes are depicted as elongated, black, coffin-sized weapons that are physically loaded into one of the ship's multiple launchers. When launched, photon torpedoes appear as red, glowing balls of light that crash into their targets with explosive force. 

At some point during "Star Trek: Deep Space Nine," however, talk of photon torpedos came to an end, as they had seemingly been replaced by something called quantum torpedoes. Quantum torpedoes glowed white and moved more quickly through space. They were the standard weapon on board DS9's ship, the U.S.S. Defiant, a vessel built for attack. After that, most starship torpedos became quantum torpedoes.

What is the difference? Well, sadly, it seems that few scripted "Star Trek" shows have bothered to explain what separates a photon torpedo from a quantum torpedo. Luckily, enterprising nerds and "Trek" writers have explained what they are in ancillary expanded universe materials like technical manuals, and in interviews. It is an immutable rule of nature that no detail of "Star Trek" is going to go unexplored.

Photon torpedoes

Star Trek: First Contact quantum

In the early 1990s, producer and screenwriter André Bormanis worked as the science consultant on "Star Trek: The Next Generation," and would go on to serve on "Star Trek: Deep Space Nine" and "Star Trek: Voyager" as well, so he was there for the transition from photons to quantums. In a 2011 interview with the BBC , Bormanis was grilled about all the small technical details on "Star Trek," and revealed some interesting details. He revealed that the photon torpedoes on "Next Generation" — set about a century after the events of the original series — were far more powerful than the ones on Kirk's ship. He also had a good analog for the torpedoes in terms of earthbound, modern-day weapons. Bormanis said: 

"Photon torpedoes have a greater yield, it's a more powerful bang than it was in the original series. Then on 'Deep Space Nine,' we suggested a new invention called a quantum torpedo and, presumably, that was kind of like the difference between an A-bomb and an H-bomb. This is an even more powerful torpedo weapon that could disrupt matter at a quantum level. We've never worked out in any detail how because it's beyond present day science. Photon torpedoes were more conventional kind of explosive weapon that incorporated matter and antimatter explosions."

If photon torpedoes employed matter/antimatter explosions, why aren't they called antimatter torpedoes? How do photons — particles of electromagnetic radiation — enter into it? Well, according to "The Star Trek: The Next Generation Technical Manual,"  photon torpedoes employed deuterium, which is a stable hydrogen isotope, which was activated by antideuterium, very similar to a reaction in a nuclear explosion. "The Next Generation"-era photons added magnetic packets into the process, speeding up the explosion and increasing the damage. It seems "photon" refers to photonic radiation.

Quantum torpedoes

Star Trek: Deep Space Nine Defiant

The technology of quantum torpedoes, meanwhile, is far more complex ... and steers directly into utter jargon. From "The Star Trek: Deep Space Nine Technical Manual," authors Rick Sternbach, Doug Drexler, and Herman Zimmerman wrote the following description (and be warned, none of this will make much sense): 

"The quantum warhead relies on rapid energy extraction from zero-point vacuum. This is established from an 11-dimensional space-time membrane, twisted into a Genus-1 topology string, housed inside the ultraclean vacuum of a 1.38 meter-long teardrop shaped zero-point field reaction chamber. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, inside the torpedo powers a continuum distortion emitter. It expands the membrane and pinches it out of the background vacuum. The membrane forms into subatomic particles accompanied by a high-explosive energy release."

Which is all a fancy way of saying it explodes better. Notably, terms like "zero-point vacuum," "11-dimensional" and "topology strings" are all terms cribbed from actual quantum mechanics. "Star Trek" has always been good about extrapolating elements of its fictional technology from actual scientific principles, merely expanding them to match the fantastical sci-fi world in which it is set. 

In both cases, torpedos are equipped with miniature high-powered engines that can propel them at great speeds, as well as computers that can track targets. Quantum torpedoes can travel at warp speeds when fired at warp thanks to a "hand-off" warp field produced by induction coils. 

All of this is aggressively technical, of course, but then the well-thought-out engineering detail is one of the more appealing aspects of "Star Trek." Nerds can zero in on technology, on computer panels, and on jargon, and start to get a sense as to how the ship operates ... and maybe entertain the notion that they, too, could operate the Enterprise. 

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science fiction or science fact

Science fiction or science fact: photon torpedoes.

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Photon torpedoes are mentioned (and used) in almost every Star Trek episode, and quantum torpedoes were referenced heavily in Deep Space Nine and the TNG movies. It would seem that if phasers are possible (based on a previous post), then certainly torpedoes are just as likely. We already have submarine torpedoes and missiles today, so what can be so difficult about packing a bunch of TNT into a metal casing and firing it into space? There is a lot to consider here and the technology isn’t as clear cut as simple lasers. After all, Memory Alpha and the Star Trek Technical Manual describe photon torpedoes as “antimatter warheads” (source: Memory Alpha ), and that claim alone makes the technology a lot more difficult to attain. Going on this assertion, let’s see if photon torpedoes are technically plausible or if realistic science ultimately blows them out of the stars.

The Breakdown

The destructive power of photon torpedoes comes from an unstable reaction mixture between matter and antimatter; the two annihilate one another to release tremendous amounts of energy. For more information on antimatter, the reader may wish to refer to my previous article on antimatter reactors or simply watch this video:

In other words, photon torpedoes are metal casings that suspend positrons (a form of antimatter that reacts violently with electrons) in an internal magnetic field, which collapses on impact and brings the antimatter into contact with normal matter. The collision of both types of particles generates an incredibly violent explosion. Assuming a typical warhead contains just 1 milligram of antimatter, a photon torpedo would release 180 million kilojoules (equivalent to 43 metric tons of TNT). A photon torpedo carrying this yield would look something like this (and bear in mind, this is the result of only 1 milligram of antimatter):

One advantage to using a photon torpedo as an explosive device in space is the lack of combustible oxygen. The combustion of an explosive fuel source, like TNT, requires oxygen as a reactant, and no such reaction could occur in the absence of oxygen (which is why fire cannot exist in a vacuum, let alone in space). Immediately, a problem arises in space-borne warfare: how can one use explosives in space without any oxygen to ignite the agent? Matter-antimatter reactions do not require oxygen; in fact, the annihilation of antimatter occurs spontaneously at the quantum level, so antimatter weapons are effective in any environment. Essentially, the absence of oxygen in space bears no sway on the explosive output of antimatter annihilation. Photon torpedoes would work just as well in space as they would in an atmosphere.

Once again, Star Trek demonstrates its unwavering fealty to science. We do indeed have the ability to produce antimatter today and it is a real scientific concept. Scientists are able to produce antimatter in huge particle colliders like the ones at CERN and FermiLab (even though only a few nanograms have ever been produced and maintained for only a few milliseconds). Given that antimatter can be created, the prospect for photon torpedoes is looking a little brighter.

The Final Verdict

The technology of photon torpedoes is quite possibly a Science Fact, though there are severe limitations, which make photon torpedoes less likely a possibility than phasers. The production costs of antimatter are incredibly steep: up to $25 billion per gram. Antimatter is one of the scarcest resources in the Universe, so harvesting antimatter is also impractical. If Mankind plans on using photon torpedoes in the future, mass production is out of the question as there may only be enough antimatter to make a few torpedoes, each carrying only a few micrograms (or even nanograms) of antimatter. We may have to contend with much lower yields of antimatter than we would wish. Another impracticality of using torpedoes in space is Newton’s First Law of Motion, which states that an object in uniform motion (traveling in a straight line) or at rest will remain in its current state until acted upon by an external force. Photon torpedoes on Star Trek are famed for their accuracy and maneuverability; they track down and destroy their targets with deadly precision. However, the aerodynamic ability of missiles and jet airplanes comes from air resistance. In order for an object to make sharp turns, loops, and apply enough force to change its direction of motion, a force must be propagated against the direction of the object’s path and another force must be applied in a new direction. That is why planes are designed with wing flaps to take advantage of air resistance and adjust air flow on either side. Manipulating and applying forces due to air resistance on the airplane allows it to maneuver and change direction.

As mentioned previously, space is a vacuum, so air resistance doesn’t exist. Firing a torpedo in space will simply make the torpedo travel in a straight line, with or without thrusters, forever and ever until it hits something. If the torpedo were to thrust left while in forward motion, the torpedo will not change its direction completely to the left: it will travel diagonally. Applying a force in a new direction does not cancel out the previous vector (unless a force is applied against the torpedo’s forward motion). This is simply because vectors are additive; force vectors applied in the forward direction and the left direction creates a resultant net vector in the diagonal (left-forward) direction.

Assuming the Enterprise and the Romulan Bird of Prey do not move, a torpedo shot head on will destroy the enemy ship.

Now assume the Romulan Bird of Prey moved out of the way and is now to the left (from the reader’s vantage point). Firing a torpedo this time in the forward direction while still trying to apply a force (i.e. thrusters) in the direction of the Bird of Prey will not cause the torpedo to change direction immediately. In fact, while the forward vector remains unchanged, it will only proceed diagonally until stopped or slowed down by some external force (or if it hits something else). The lack of air resistance makes torpedo movement sluggish and difficult, hardly ideal when attempting to destroy moving targets. However, it doesn’t mean we can’t use photon torpedoes in the future; it simply means space combat would no longer be as exciting as this:

  Tom Caldwell has a Bachelor’s of Science in biochemistry from UCLA. He is currently working towards a Ph.D. in molecular biology.

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Tom is a recent graduate of UCLA with a Bachelor’s of Science degree in biochemistry. He is currently studying muscle growth mechanisms on his time off from school and aims to earn a Ph.D in molecular biology later in the future. He can speak French and Klingon, considers himself an avid Star Trek fan, and his hobbies include studying the Star Trek canon, playing video games, reading sci-fi novels, and performing cool science experiments on the side. ‘ej HISlaH tlhIngan Hol vIjatlhlaH!

voyager photon torpedoes

Kevin Voortman

February 27, 2012 at 6:32 pm

Explosives are less effective in space than in atmosphere, it’s true, but not because of a lack of oxygen as a reagent. Explosives don’t use external oxygen as a reagent, and most don’t use oxygen at all. Instead, every chemical necessary for the explosion is packed directly into the warhead and is consumed in the scant few milliseconds that it takes to explode (far too quickly for atmospheric gases to even have a chance to influence the reaction).

What the atmosphere does to enhance the destructive power of an explosion is simple: it provides a mass for the explosive to push against, which in turn pushes against the target to cause damage. In space you need to provide your own mass to push against, most likely as part of the warhead. That drastically increases the mass of a warhead without actually increasing its destructive power. A viable workaround, which you see often on the big screen, is to have the warhead explode when it’s directly in contact with the enemy. Then, of course, the enemy’s ship is the mass that gets directly impacted by the explosion, but it makes any missed shots nearly useless; only a direct hit can deal lethal damage.

Unlike chemical explosives, a matter/antimatter reaction releases a bunch of gamma radiation, which could be intense enough to be dangerous even in a near miss. However, because the intensity drops off at the rate of the third power of the distance from explosion to target, a miss would still waste way too much of the antimatter torpedo’s destructive potential.

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voyager photon torpedoes

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How Many Torpedoes Did Voyager Use?

By amanda thao | feb 28, 2016.

voyager photon torpedoes

One of the recurring themes on Star Trek: Voyager was that they have a limited number of photon torpedoes, but how many did you actually use? One fan counted them all up.

ICYMI: It’s been a year since we lost Leonard Nimoy.

On  Star Trek: Voyager one of the problems they were constantly facing was running out of torpedoes. It seemed like the number of torpedoes they had on board the ship was always on their mind. For something that was such a huge tactical concern though they sure did shoot off torpedoes on a moments notice.

So did Voyager use all of their torpedoes, or did they have a few left at the end of the show? One fan was determined to find out.

So yeah, it looks like the Voyager’s torpedoes were like that magic trick where the clown pulls scarves out of his pants. In the magic trick the clown eventually has to stop though because inevitably he pulls out his underwear with the scarves… Voyager on the other hand never has to stop shooting full spreads.

There are a few theories on how Voyager pulled this off including making more warheads with smaller yields out of their original supply or somehow replicating photon torpedoes.

Next: Nicholas Meyer Is Returning To Trek

The most likely explanation is that Hollywood is magic, don’t get so worked up about how many torpedoes Voyager had! Now if you’ll excuse me I need to go watch the Tuvix episode.

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Voyager Used 123 Of Its 38 Torpedoes Over The Course Of The Series

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A YouTube user by the name of “TazG2000” went through the entire series and edited together a six-and-a-half minute clip showing each instance of where one or more torpedoes were fired (or mention was made of them being fired). The audio isn’t that great, but the on-screen counters that track where the photons are going is strangely comically to watch, especially when the command staff play the all-destroying “full spread” trump card.

I’m sure you could come up with some in-universe explanations for how Voyager was able to supplement her torpedo stores, though it might have been easier for the writers to ease up on the drama and not toss in Janeway’s “can’t be replaced” line early in the proceedings.

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Published Apr 9, 2014

FIRST LOOK: U.S.S. Voyager for Attack Wing

voyager photon torpedoes

For the final preview in the Delta Quadrant-centric Wave 4 for Star Trek: Attack Wing we look at the lone Federation ship that undertook that long journey home: the U.S.S. Voyager expansion pack. At 30 points, the U.S.S. Voyager will be a great addition to Federation fleets.

voyager photon torpedoes

Players will have two choices when it comes to Captains: Chakotay, who allows two Crew upgrades to perform their actions or Kathryn Janeway, who allows players to double up on tokens when they perform certain actions. With a great Captain skill of 8, players may also want to consider including the Sacrifice Elite Talent to make sure her attacks early in the round cause the desired effect.

voyager photon torpedoes

With the ability to equip three Crew upgrades, you know the U.S.S. Voyager expansion pack is going to provide plenty of options. Seven of Nine allows a player to use a Tech upgrade of an opponent by placing her Adaption Token on a ship within range 1-2. When players want to enhance the defensive capabilities of their ship, the can choose between getting an extra defensive die from Tom Paris or they can take Harry Kim for the ability to repair Shield Tokens. Offensively, Tuvok can be used to add 1 extra attack die when using Secondary Weapons. To further enhance the effectiveness of your ship, consider using B’Elanna Torres who adds an additional Secondary Weapon and Tech icon to a ship’s upgrade bar. Finally, everyone’s favorite photonic physician, The Doctor, can be added to a ship as a Crew or Tech upgrade and will help keep your crew operating at peak performance levels.

voyager photon torpedoes

Two of the final upgrades should be no surprise to fans of Voyager . Photon Torpedoes are a mainstay of Federation fleets, but the U.S.S. Voyager expansion pack sees the introduction of Bio-neural Circuitry as a Tech Upgrade. This upgrade can be disabled to allow a complete reroll your dice for any reason.

voyager photon torpedoes

Finally, we see upgrades taken straight from " Endgame " and as such, upgrades that can only be equipped to the U.S.S. Voyager.  The Ablative Generator Tech upgrade allows a player to place a corresponding token next to their ship. While doing so, all of the ship’s Shields are disabled but all critical hits are converted to hits and any Damage Cards that would normally be assigned to the ship are instead placed under the Ablative Generator card to a maximum of 5. Additionally we see the extremely powerful Transphasic Torpedoes appear which will strike fear in the hearts of even the more brave opponents you face.

voyager photon torpedoes

Players will have many options on how to compose their fleet as they build U.S.S. Voyager out to 75 points and try to evade and destroy Borg Cubes and Borg Spheres as they attempt to return home through or ultimately destroy a Borg Transwarp Hub as they play thru the oversized Endgame mission included in the expansion. With all of the tokens and cards included to play right out of the package, players will have a fun time trying out all that the U.S.S. Voyager expansion pack has to offer.

voyager photon torpedoes

Thank you for joining us for the previews of the Star Trek: Attack Wing Wave 4 ships– the U.S.S. Voyager and three other expansion packs in Wave 4 of Star Trek: Attack Wing will be available for sale later this month at your local game store.

Star Trek: Attack Wing is a tactical space combat HeroClix miniatures game that features collectible pre-painted ships from the Star Trek Universe. It utilizes the FlightPath maneuver system, allowing players to command their fleet in space combat and to customize their ship with a captain, crew, weapons and tech upgrades.

Visit WizKids.com for additional details.

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COMMENTS

  1. star trek

    In "Star Trek Voyager The Cloud" Chakotay states that they have 38 photon torpedoes at their disposal, and Janeway states that they have no way of replacing them once they are gone. CHAKOTAY: We have a complement of thirty eight photon torpedoes at our disposal, Captain.

  2. Photon torpedo

    In 2374 and 2375 a number of standard and class-10 photon torpedoes of the USS Voyager were modified to be bio-molecular warheads. (VOY: "Scorpion, Part II", "In the Flesh ") The catalytic agent used to recombine nucleonic particles in the atmosphere of a planet could be encased in photon

  3. Weapons in Star Trek

    The Star Trek fictional universe contains a variety of weapons, ranging from missiles (the classic photon torpedo) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe).

  4. Type 6 photon torpedo

    In 2375, Ensign Harry Kim suggested beaming one of Voyager's type-6 photon torpedoes over to an attacking Borg probe as they remodulated their shields in attempt to disable the vessel. Since the torpedo detonated near the power matrix , it instead caused the destruction of the Borg ship.

  5. Friendship One (Star Trek: Voyager)

    With the Voyager crew returned and on Otrin's signal, they launch photon torpedoes that will explode in the atmosphere with the nanoprobes, which will start a chain reaction to restore the planet.

  6. How Voyager used more than 38 Photon Torpedos.

    I've imagined a bunch of little side plots throughout the show that explains this constant struggle to keep enough photon torpedoes. How they traded for ten torpedos between these episodes, how they actually used 16 more in minor Kazon skirmishes in the first two months, etcetera.

  7. Voyager Inconsistencies

    Number of photon torpedoes The original complement must have been 40, two of which were used to destroy the Caretaker Array, armed with tricobalt warheads. This leaves the 38 torpedoes that Tuvok counts in "The Cloud".

  8. Star Trek: The Difference Between Photon Torpedos And Quantum ...

    Well, according to "The Star Trek: The Next Generation Technical Manual," photon torpedoes employed deuterium, which is a stable hydrogen isotope, which was activated by antideuterium, very...

  9. Science Fiction or Science Fact: Photon Torpedoes

    In other words, photon torpedoes are metal casings that suspend positrons (a form of antimatter that reacts violently with electrons) in an internal magnetic field, which collapses on impact...

  10. How Many Torpedoes Did Voyager Use?

    Star Trek Voyager claimed to have a limited supply of photon torpedoes, but how many torpedoes did they actually use on the show?

  11. What Is a Photon Torpedo in Star Trek?

    In this video, I tell you everything you need to know about photon torpedoes in Star Trek. They have appeared all throughout the franchise, bu...

  12. Voyager Used 123 Of Its 38 Torpedoes Over The Course Of The Series

    February 1, 2014 at 1:30 pm. Voyager certainly wasn't the strongest of the Star Trek spin-offs, but it did have its moments. One of those moments however did not involve keeping track of exactly how many apparently non-replaceable photon torpedoes the stranded ship had.

  13. A Possible Solution to the Voyager Photon Torpedo Problem

    The first possible way that Voyager could have gotten more photon torpedoes would have been through trading. We already know that Voyager traded with a variety of species for food, parts, and other resources, but it seems unlikely that they would have traded for photon torpedoes.

  14. FIRST LOOK: U.S.S. Voyager for Attack Wing

    Photon Torpedoes are a mainstay of Federation fleets, but the U.S.S. Voyager expansion pack sees the introduction of Bio-neural Circuitry as a Tech Upgrade. This upgrade can be disabled to allow a complete reroll your dice for any reason.

  15. USS Voyager

    Will Voyager run out of photon torpedoes soon ? In "The Cloud" it was established they had "a full complement of 38 photon torpedoes", but also that they had "no means to replace them". The Cloud. 1 fired at cloud-creature 1 down, 37 to go. Dreadnaught. 6 fired at the missile.

  16. Photon torpedo

    A photon torpedo was a projectile weapon commonly used by Federation starships throughout the 23rd and 24th centuries. The photon torpedo used shaped charges of antimatter that, when they came in contact with conventional matter or hard energy barriers, released massive amounts of gamma ray photons, hence the weapon's name.

  17. [Star Trek/Star Wars] Compare and Contrast: Photon Torpedo vs ...

    Standard TNG era Federation photon torpedoes had a yield of about 64.4 megatons, which is slightly more powerful than the most powerful hydrogen bomb ever detonated in real life. Voyager era extra strength photon torpedoes had a yield of 500 megatons, or half gigaton.

  18. Star Trek: What Exactly Are Photon Torpedoes?

    Photon torpedoes expose clocked Klingon warships, open up temporal rifts, illuminate large areas of concealed space, and even revitalize a dead sun. This weapon — and tool — truly showcases ...

  19. Why does a photon torpedo glow red when in mid-flight?

    In all of the Star Trek episodes that have battles, the photon torpedo glows a bright rotating red when fired from the ship before it hits its target. Pictures of a torpedo show that it's just a containment of a bomb being fired like a missile from our time period.

  20. The definitive Voyager torpedo inventory log

    "your torpedoes are inadequate"

  21. Star Trek: Torpedoes

    Fire torpedoes, full spread! Torpedoes in Star Trek come in many forms: photon torpedoes, quantum torpedoes, spatial torpedoes, and more. Although not intend...